BrickBreaker
In some circles it is the holy grail of the BlackBerry. Countless hours have been wasted in bathrooms, airports, buses, subways, etc. by people all over the world playing the game of BrickBreaker. I myself, have fallen victim to all that is BlackBerry BrickBreaker. That being said, I am here to tell you that BrickBreaker is not all that it is cracked up to be.
I find the game more frustrating than anything. My largest compliant is that if a data transfer occurs while playing, it seems to bog the game down. Now that in it of itself is bad enough. To further compound the problem, when this happens the ball jumps randomly around the screen! I’ve even seen the ball go directly through bricks without breaking them. WTF? Also, there appears to be a magic space where the corners of two bricks meet. I can’t tell you how many times the ball has “slipped” through this little hole. Fuck you ball!
Lastly, the paddle. Oh, how I hate you paddle. I depend on the WHOLE paddle to play the game. Apparently the programmers did not intend for this. You see, sometimes the ball goes right thorough those curved corners. To make matters worse, sometimes the ball goes through the whole damn paddle. The paddle can go to hell! Now should the paddle be still when the ball hits it, the ball may just decide to speed up after bouncing off the paddle for no apparent reason. Who the fuck programmed this piece of shit?
Couple all of this with the fact that sometimes when I try to feather the paddle, it goes the complete opposite direction of the trackball! Now, I do attribute this more to sketchiness in the trackball than I do to the programming of BrickBreaker. Nonetheless, it is infuriating!
BrickBreaker is useful for one thing: instilling within me the strong desire to throw my beloved BlackBerry at the wall. You won’t win BrickBreaker! I’ll thwort you yet!
